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Transform.TransformDirection

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public function TransformDirection(direction: Vector3): Vector3;
public Vector3 TransformDirection(Vector3 direction);
public def TransformDirection(direction as Vector3) as Vector3

Description

Transforms direction from local space to world space.

This operation is not affected by scale or position of the transform. The returned vector has the same length as direction.

	// Calculate the x-axis relative to the camera
	var cam : Transform = Camera.main.transform;
	var cameraRelativeRight : Vector3 = cam.TransformDirection (Vector3.right);
	// Apply a force relative to the camera's x-axis
	rigidbody.AddForce (cameraRelativeRight * 10);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform cam = Camera.main.transform;
    public Vector3 cameraRelativeRight = cam.TransformDirection(Vector3.right);
    void Example() {
        rigidbody.AddForce(cameraRelativeRight * 10);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public cam as Transform = Camera.main.transform

	public cameraRelativeRight as Vector3 = cam.TransformDirection(Vector3.right)

	def Example() as void:
		rigidbody.AddForce((cameraRelativeRight * 10))

public function TransformDirection(x: float, y: float, z: float): Vector3;
public Vector3 TransformDirection(float x, float y, float z);
public def TransformDirection(x as float, y as float, z as float) as Vector3

Description

Transforms direction x, y, z from local space to world space.

This operation is not affected by scale or position of the transform. The returned vector has the same length as direction.

	// Calculate the x-axis relative to the camera
	var cam : Transform = Camera.main.transform;
	var cameraRelativeRight : Vector3 = cam.TransformDirection (1, 0, 0);
	// Apply a force relative to the camera's x-axis
	rigidbody.AddForce (cameraRelativeRight * 10);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform cam = Camera.main.transform;
    public Vector3 cameraRelativeRight = cam.TransformDirection(1, 0, 0);
    void Example() {
        rigidbody.AddForce(cameraRelativeRight * 10);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public cam as Transform = Camera.main.transform

	public cameraRelativeRight as Vector3 = cam.TransformDirection(1, 0, 0)

	def Example() as void:
		rigidbody.AddForce((cameraRelativeRight * 10))