Applies a rotation of /eulerAngles.z/ degrees around the z axis, /eulerAngles.x/ degrees around the x axis, and /eulerAngles.y/ degrees around the y axis (in that order).
If relativeTo
is left out or set to Space.Self the rotation is applied around the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the rotation is applied around the world x, y, z axes.
function Update() { // Slowly rotate the object around its X axis at 1 degree/second. transform.Rotate(Vector3.right * Time.deltaTime); // ... at the same time as spinning relative to the global // Y axis at the same speed. transform.Rotate(Vector3.up * Time.deltaTime, Space.World); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { transform.Rotate(Vector3.right * Time.deltaTime); transform.Rotate(Vector3.up * Time.deltaTime, Space.World); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: transform.Rotate((Vector3.right * Time.deltaTime)) transform.Rotate((Vector3.up * Time.deltaTime), Space.World)
Applies a rotation of zAngle
degrees around the z axis, xAngle
degrees around the x axis, and yAngle
degrees around the y axis (in that order).
If relativeTo
is left out or sot to Space.Self the rotation is applied around the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the rotation is applied around the world x, y, z axes.
function Update() { // Slowly rotate the object around its X axis at 1 degree/second. transform.Rotate(Time.deltaTime, 0, 0); // ... at the same time as spinning it relative to the global // Y axis at the same speed. transform.Rotate(0, Time.deltaTime, 0, Space.World); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { transform.Rotate(Time.deltaTime, 0, 0); transform.Rotate(0, Time.deltaTime, 0, Space.World); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: transform.Rotate(Time.deltaTime, 0, 0) transform.Rotate(0, Time.deltaTime, 0, Space.World)
Rotates the transform around axis
by angle
degrees.
If relativeTo
is left out or set to Space.Self the axis
parameter is relative to the transform's local axes. (The x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo
is Space.World the axis
parameter is relative to the world x, y, z axes.
function Update() { // Slowly rotate the object around its X axis at 1 degree/second. transform.Rotate(Vector3.right, Time.deltaTime); // ... at the same time as spinning it relative to the global // Y axis at the same speed. transform.Rotate(Vector3.up, Time.deltaTime, Space.World); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { transform.Rotate(Vector3.right, Time.deltaTime); transform.Rotate(Vector3.up, Time.deltaTime, Space.World); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: transform.Rotate(Vector3.right, Time.deltaTime) transform.Rotate(Vector3.up, Time.deltaTime, Space.World)