Is this transform a child of /parent/?
Returns a boolean value that indicates whether the transform is a child of a given transform. true if this transform is a child, deep child (child of a child) or identical to this transform, otherwise false.
function OnTriggerEnter (col : Collider) { // Ignore trigger events if between this collider and colliders in children // Eg. when you have a complex character with multiple triggers colliders. if (col.transform.IsChildOf(transform)) return; print("Do something here"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider col) { if (col.transform.IsChildOf(transform)) return; print("Do something here"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnTriggerEnter(col as Collider) as void: if col.transform.IsChildOf(transform): return print('Do something here')