Unparents all children.
Useful if you want to destroy the root of a hierarchy without destroying the children.
transform.DetachChildren(); Destroy(gameObject);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.DetachChildren(); Destroy(gameObject); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.DetachChildren() Destroy(gameObject)
See Also: Transform.parent to detach/change the parent of a single transform.