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TextMesh.fontStyle

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public var fontStyle: FontStyle;
public FontStyle fontStyle;
public fontStyle as FontStyle

Description

The font style to use (for dynamic fonts).

If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.

	GetComponent(TextMesh).fontStyle = FontStyle.Bold;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        GetComponent<TextMesh>().fontStyle = FontStyle.Bold;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		GetComponent[of TextMesh]().fontStyle = FontStyle.Bold