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public static function SetGlobalBuffer(propertyName:
string,
buffer: ComputeBuffer):
void;
public static void SetGlobalBuffer(string propertyName,
ComputeBuffer buffer);
public static
def SetGlobalBuffer(propertyName as string,
buffer as ComputeBuffer)
as void
Description
Sets a global compute buffer property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).