Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rigidbody.GetRelativePointVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetRelativePointVelocity(relativePoint: Vector3): Vector3;
public Vector3 GetRelativePointVelocity(Vector3 relativePoint);
public def GetRelativePointVelocity(relativePoint as Vector3) as Vector3

Description

The velocity relative to the rigidbody at the point relativePoint.

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

	// Prints the velocity of the wheel

var point : Vector3; var velocity : Vector3; point = transform.InverseTransformPoint(Vector3(0, -.2, 0)); velocity = rigidbody.GetPointVelocity(point); print(velocity.magnitude);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Vector3 point;
    public Vector3 velocity;
    void Example() {
        point = transform.InverseTransformPoint(new Vector3(0, -0.2F, 0));
        velocity = rigidbody.GetPointVelocity(point);
        print(velocity.magnitude);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public point as Vector3

	public velocity as Vector3

	def Example() as void:
		point = transform.InverseTransformPoint(Vector3(0, -0.2F, 0))
		velocity = rigidbody.GetPointVelocity(point)
		print(velocity.magnitude)