Adds a torque to the rigidbody.
As a result the rigidbody will start spinning around the torque axis.
// Spins the rigidbody around the global y-axis function FixedUpdate () {
rigidbody.AddTorque (Vector3.up * 10);
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void FixedUpdate() { rigidbody.AddTorque(Vector3.up * 10); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def FixedUpdate() as void: rigidbody.AddTorque((Vector3.up * 10))
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.
Adds a torque to the rigidbody.
As a result the rigidbody will start spinning around the torque axis.
// Spins the rigidbody around the global y-axis
function FixedUpdate () {
rigidbody.AddTorque (0, 10, 0);
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void FixedUpdate() { rigidbody.AddTorque(0, 10, 0); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def FixedUpdate() as void: rigidbody.AddTorque(0, 10, 0)