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Rigidbody.inertiaTensor

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public var inertiaTensor: Vector3;
public Vector3 inertiaTensor;
public inertiaTensor as Vector3

Description

The diagonal inertia tensor of mass relative to the center of mass.

The inertia tensor is rotated by the inertiaTensorRotation. If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody.

	// The inertia tensor of a long brick

rigidbody.inertiaTensor = Vector3(5, 1, 1);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.inertiaTensor = new Vector3(5, 1, 1);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.inertiaTensor = Vector3(5, 1, 1)