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Rigidbody.drag

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public var drag: float;
public float drag;
public drag as float

Description

The drag of the object.

Drag can be used to slow down an object. The higher the drag the more the object slows down.

	function OpenParachute() {
		rigidbody.drag = 20;
	}
	
	function Update() {
		if (Input.GetButton ("Space")) {
			OpenParachute();
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OpenParachute() {
        rigidbody.drag = 20;
    }
    void Update() {
        if (Input.GetButton("Space"))
            OpenParachute();
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OpenParachute() as void:
		rigidbody.drag = 20

	def Update() as void:
		if Input.GetButton('Space'):
			OpenParachute()