Actually creates the RenderTexture.
RenderTexture constructor does not actually create the hardware texture;
by default the texture is created the first time it is set active.
Calling Create
lets you create it up front. Create
does nothing
if the texture is already created.
var rt: RenderTexture; function Start () { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); rt.Create(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public RenderTexture rt; void Start() { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); rt.Create(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public rt as RenderTexture def Start() as void: rt = RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32) rt.Create()