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RenderTexture.isCubemap

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public var isCubemap: bool;
public bool isCubemap;
public isCubemap as bool

Description

If enabled, this Render Texture will be used as a Cubemap.

Cubemap render textures are most often used for dynamic cubemap reflections, see Camera.RenderToCubemap. A cubemap render texture must have the same width and height, and must be power of two size.

See Also: Camera.RenderToCubemap, Reflective shaders.