The near clipping plane distance.
The projector will not affect anything that is nearer than this distance. See Also: projector component.
function Start() { var proj : Projector = GetComponent(Projector); proj.nearClipPlane = 0.5; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.nearClipPlane = 0.5F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: proj as Projector = GetComponent[of Projector]() proj.nearClipPlane = 0.5F