The aspect ratio of the projection.
This is projection width divided by height. An aspect ratio of 1.0 makes the projection square; a ratio of 2.0 makes it twice as wide than high. See Also: projector component.
function Start() { var proj : Projector = GetComponent(Projector); proj.aspectRatio = 2.0; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.aspectRatio = 2.0F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: proj as Projector = GetComponent[of Projector]() proj.aspectRatio = 2.0F