Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Plane.GetSide

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetSide(inPt: Vector3): bool;
public bool GetSide(Vector3 inPt);
public def GetSide(inPt as Vector3) as bool

Description

Is a point on the positive side of the plane?

var goalLine1: Plane;
var goalLine2: Plane;
var leftSideLine: Plane;
var rightSideLine: Plane;

function GoalScored(ballPos: Vector3) { // If the ball is within the sidelines... if (!leftSideLine.GetSide(ballPos) && !rightSideLine.GetSide(ballPos)) { // If the ball is over goal line 1 then it's a goal for team 1... if (goalLine1.GetSide(ballPos)) return 1; // ...else if the ball is over goal line 2 then it's a goal for team 2. else if (goalLine2.GetSide(ballPos)) return 2; } // Otherwise, it isn't a goal for either team. return 0; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Plane goalLine1;
    public Plane goalLine2;
    public Plane leftSideLine;
    public Plane rightSideLine;
    int GoalScored(Vector3 ballPos) {
        if (!leftSideLine.GetSide(ballPos) && !rightSideLine.GetSide(ballPos))
            if (goalLine1.GetSide(ballPos))
                return 1;
            else
                if (goalLine2.GetSide(ballPos))
                    return 2;
                
        
        return 0;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public goalLine1 as Plane

	public goalLine2 as Plane

	public leftSideLine as Plane

	public rightSideLine as Plane

	def GoalScored(ballPos as Vector3) as int:
		if (not leftSideLine.GetSide(ballPos)) and (not rightSideLine.GetSide(ballPos)):
			if goalLine1.GetSide(ballPos):
				return 1
			elif goalLine2.GetSide(ballPos):
				return 2
		return 0