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PhysicMaterial.dynamicFriction

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public var dynamicFriction: float;
public float dynamicFriction;
public dynamicFriction as float

Description

The friction used when already moving. This value has to be between 0 and 1.

A value of 0 feels like ice, 1 feels like rubber.

	collider.dynamicFriction = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.dynamicFriction = 1;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.dynamicFriction = 1