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NetworkMessageInfo.timestamp

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public var timestamp: double;
public double timestamp;
public timestamp as double

Description

The time stamp when the Message was sent in seconds.

Timestamps can be used to implement interpolation or extrapolation of continous streams of packets The timestamp is passed as a double to avoid overflow when a game is running for a long time. Internally timestamps are sent as 32 bit integers with millisecond accuracy to save bandwidth. Timestamps are automatically adjusted to be relative to Network.time. Thus Network.time - messageInfo.timeStamp is the time the packet spent in transit.

	var something : float;
	var transitTime: double;
	function OnSerializeNetworkView (stream : BitStream, 
		info : NetworkMessageInfo) {
		var horizontalInput : float = 0.0;
		if (stream.isWriting) {
			// Sending
			horizontalInput = transform.position.x;
			stream.Serialize (horizontalInput);
		} else {
			// Receiving
			transitTime = Network.time - info.timestamp;
			stream.Serialize (horizontalInput);
			something = horizontalInput;
		}
	}

function OnGUI() { GUILayout.Label("Last transmission time: "+ transitTime); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float something;
    public double transitTime;
    void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) {
        float horizontalInput = 0.0F;
        if (stream.isWriting) {
            horizontalInput = transform.position.x;
            stream.Serialize(ref horizontalInput);
        } else {
            transitTime = Network.time - info.timestamp;
            stream.Serialize(ref horizontalInput);
            something = horizontalInput;
        }
    }
    void OnGUI() {
        GUILayout.Label("Last transmission time: " + transitTime);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public something as float

	public transitTime as double

	def OnSerializeNetworkView(stream as BitStream, info as NetworkMessageInfo) as void:
		horizontalInput as float = 0.0F
		if stream.isWriting:
			horizontalInput = transform.position.x
			stream.Serialize()
		else:
			transitTime = (Network.time - info.timestamp)
			stream.Serialize()
			something = horizontalInput

	def OnGUI() as void:
		GUILayout.Label(('Last transmission time: ' + transitTime))