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NavMeshObstacle.velocity

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public var velocity: Vector3;
public Vector3 velocity;
public velocity as Vector3

Description

Velocity at which the obstacle moves around the NavMesh.

// Simple behaviour to block the player who we assume is controlled
// by a NavMeshAgent.
var obs: NavMeshObstacle;
var player: Transform;
var moveSpeed: float;

function Start () { obs = GetComponent.<NavMeshObstacle>(); }

function Update() { // Find the heading to a target point five units in front of the player. var targetPoint = player.TransformPoint(Vector3.forward * 5.0); var heading = (player.position - transform.position).normalized; // Set the obstacle to move to the target at a predetermined speed. obs.velocity = heading * moveSpeed; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public NavMeshObstacle obs;
    public Transform player;
    public float moveSpeed;
    void Start() {
        obs = GetComponent<NavMeshObstacle>();
    }
    void Update() {
        Vector3 targetPoint = player.TransformPoint(Vector3.forward * 5.0F);
        Vector3 heading = player.position - transform.position.normalized;
        obs.velocity = heading * moveSpeed;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public obs as NavMeshObstacle

	public player as Transform

	public moveSpeed as float

	def Start() as void:
		obs = GetComponent[of NavMeshObstacle]()

	def Update() as void:
		targetPoint as Vector3 = player.TransformPoint((Vector3.forward * 5.0F))
		heading as Vector3 = (player.position - transform.position).normalized
		obs.velocity = (heading * moveSpeed)