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CloseOnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.
This event is sent to all scripts of the Collider or GUIElement.
// Loads the level named "SomeLevel" as a response // to the user clicking on the object function OnMouseDown () { Application.LoadLevel ("SomeLevel"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnMouseDown() { Application.LoadLevel("SomeLevel"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnMouseDown() as void: Application.LoadLevel('SomeLevel')
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseDown can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.