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CloseSent when a collider on another object stops touching this object's collider (2D physics only).
Further information about the objects involved is reported in the Collision2D parameter passed during the call. If you don't need this information then you can declare OnCollisionExit2D without the parameter.
See Also: Collision2D class, OnCollisionEnter2D, OnCollisionStay2D.var bumpCount: int;function OnCollisionExit2D(coll: Collision2D) { if (coll.gameObject.tag == "DodgemCar") bumpCount++; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public int bumpCount; void OnCollisionExit2D(Collision2D coll) { if (coll.gameObject.tag == "DodgemCar") bumpCount++; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public bumpCount as int def OnCollisionExit2D(coll as Collision2D) as void: if coll.gameObject.tag == 'DodgemCar': bumpCount++