LateUpdate is called every frame, if the Behaviour is enabled.
LateUpdate is called after all Update functions have been called. This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update.
// Moves the object forward 1 meter a second function LateUpdate () { transform.Translate(0, 0, Time.deltaTime * 1); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void LateUpdate() { transform.Translate(0, 0, Time.deltaTime * 1); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def LateUpdate() as void: transform.Translate(0, 0, (Time.deltaTime * 1))
In order to get the elapsed time since last call to LateUpdate, use Time.deltaTime. This function is only called if the Behaviour is enabled. Override this function in order to provide your component's functionality.