Legacy Documentation: Version 4.6.2
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MonoBehaviour.CancelInvoke

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public void CancelInvoke();

Description

Cancels all Invoke calls on this MonoBehaviour.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rigidbody projectile;
    void Update() {
        if (Input.GetButton("Fire1"))
            CancelInvoke();
        
    }
    void LaunchProjectile() {
        instance = Instantiate(projectile);
        instance.velocity = Random.insideUnitSphere * 5;
    }
    void Example() {
        InvokeRepeating("LaunchProjectile", 2, 0.3F);
    }
}
public void CancelInvoke(string methodName);

Description

Cancels all Invoke calls with name methodName on this behaviour.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rigidbody projectile;
    void Update() {
        if (Input.GetButton("Fire1"))
            CancelInvoke("LaunchProjectile");
        
    }
    void LaunchProjectile() {
        instance = Instantiate(projectile);
        instance.velocity = Random.insideUnitSphere * 5;
    }
    void Example() {
        InvokeRepeating("LaunchProjectile", 2, 0.3F);
    }
}