Creates a menu item and invokes the static function following it, when the menu item is selected.
The itemName
is the menu item represented like a pathname. Eg. "GameObject/Do Something"
If isValidateFunction
is true, this is a validation function and will be called before invoking the menu function with the same name.
/Priority/ defines the order by which menu items are displayed in the menu bar.
Creates a menu item and invokes the static function following it, when the menu item is selected.
The itemName
is the menu item represented like a pathname. Eg. "GameObject/Do Something"
If isValidateFunction
is true, this is a validation function and will be called before invoking the menu function with the same name.
Creates a menu item and invokes the static function following it, when the menu item is selected.
The itemName
is the menu item represented like a pathname. Eg. "GameObject/Do Something".