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MaterialPropertyBlock.SetVector

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public function SetVector(name: string, value: Vector4): void;
public void SetVector(string name, Vector4 value);
public def SetVector(name as string, value as Vector4) as void
public function SetVector(nameID: int, value: Vector4): void;
public void SetVector(int nameID, Vector4 value);
public def SetVector(nameID as int, value as Vector4) as void

Description

Set a vector material property.

Adds a property to the block. If a vector property with the given name already exists, the old value is replaced.

Function variant that takes nameID is faster. If you are adding properties with the same name repeatedly, use Shader.PropertyToID to get unique identifier for the name, and pass the identifier to SetVector.