Legacy Documentation: Version 4.6.2
Language: English
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MaterialPropertyBlock.SetVector

public function SetVector(name: string, value: Vector4): void;
public function SetVector(nameID: int, value: Vector4): void;

Description

Set a vector material property.

Adds a property to the block. If a vector property with the given name already exists, the old value is replaced.

Function variant that takes nameID is faster. If you are adding properties with the same name repeatedly, use Shader.PropertyToID to get unique identifier for the name, and pass the identifier to SetVector.