Legacy Documentation: Version 4.6.2
Language: English
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MaterialPropertyBlock.SetTexture

public function SetTexture(name: string, value: Texture): void;
public function SetTexture(nameID: int, value: Texture): void;

Description

Set a texture material property.

Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.

Note that texture properties in the MaterialPropertyBlock will not work with fixed-function shaders.