Legacy Documentation: Version 4.6.2
Language: English
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MaterialPropertyBlock.SetFloat

public function SetFloat(name: string, value: float): void;
public function SetFloat(nameID: int, value: float): void;

Description

Set a float material property.

Adds a property to the block. If a float property with the given name already exists, the old value is replaced.

Function variant that takes nameID is faster. If you are adding properties with the same name repeatedly, use Shader.PropertyToID to get unique identifier for the name, and pass the identifier to SetFloat.