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MaterialPropertyBlock.SetFloat

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public function SetFloat(name: string, value: float): void;
public void SetFloat(string name, float value);
public def SetFloat(name as string, value as float) as void
public function SetFloat(nameID: int, value: float): void;
public void SetFloat(int nameID, float value);
public def SetFloat(nameID as int, value as float) as void

Description

Set a float material property.

Adds a property to the block. If a float property with the given name already exists, the old value is replaced.

Function variant that takes nameID is faster. If you are adding properties with the same name repeatedly, use Shader.PropertyToID to get unique identifier for the name, and pass the identifier to SetFloat.