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LightmapEditorSettings.finalGatherRays

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public static var finalGatherRays: int;
public static int finalGatherRays;
public static finalGatherRays as int

Description

Number of rays used in the final gather integrator.

Since lower number of rays leads to creating points of higher variance (so a higher contrast difference), you will probably need a higher setting for finalGatherContrastThreshold to prevent points from clumping together.