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Light.renderMode

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public var renderMode: LightRenderMode;
public LightRenderMode renderMode;
public renderMode as LightRenderMode

Description

How to render the light.

This can be LightRenderMode.Auto, LightRenderMode.ForceVertex or LightRenderMode.ForcePixel.

Pixel lights render slower but look better, especially on not very highly tesselated geometry. Some effects (e.g. bumpmapping) are only displayed for pixel lights. See Also: Light component.

	// Make the light only render with vertex lighting
	light.renderMode = LightRenderMode.ForceVertex;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        light.renderMode = LightRenderMode.ForceVertex;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		light.renderMode = LightRenderMode.ForceVertex