The target position the joint attempts to reach.
In the case of a HingeJoint the target position is the target angle in degrees.
hingeJoint.spring.targetPosition = 70;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { hingeJoint.spring.targetPosition = 70; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: hingeJoint.spring.targetPosition = 70