The upper limit of the joint.
When the joint angle or position is above it, the joint will excert forces to constrain it.
// Set the minimum hinge angle to be 20 degrees var limits = hingeJoint.limits; limits.max = 40; hingeJoint.limits = limits;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public JointLimits limits = hingeJoint.limits; void Example() { limits.max = 40; hingeJoint.limits = limits; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public limits as JointLimits = hingeJoint.limits def Example() as void: limits.max = 40 hingeJoint.limits = limits