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JointLimits.max

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public var max: float;
public float max;
public max as float

Description

The upper limit of the joint.

When the joint angle or position is above it, the joint will excert forces to constrain it.

	// Set the minimum hinge angle to be 20 degrees
	var limits = hingeJoint.limits;
	limits.max = 40;
	hingeJoint.limits = limits;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public JointLimits limits = hingeJoint.limits;
    void Example() {
        limits.max = 40;
        hingeJoint.limits = limits;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public limits as JointLimits = hingeJoint.limits

	def Example() as void:
		limits.max = 40
		hingeJoint.limits = limits