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CloseA reference to another rigidbody this joint connects to.
If not set, the joint connects the object to the world.
// Connects the joint to the world instead of another rigidbody hingeJoint.connectedBody = null; // Connects the joint to another body var otherBody : Rigidbody; hingeJoint.connectedBody = otherBody;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Rigidbody otherBody; void Example() { hingeJoint.connectedBody = null; hingeJoint.connectedBody = otherBody; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public otherBody as Rigidbody def Example() as void: hingeJoint.connectedBody = null hingeJoint.connectedBody = otherBody