Legacy Documentation: Version 4.6.2
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Joint.connectedBody

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public Rigidbody connectedBody;

Description

A reference to another rigidbody this joint connects to.

If not set, the joint connects the object to the world.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rigidbody otherBody;
    void Example() {
        hingeJoint.connectedBody = null;
        hingeJoint.connectedBody = otherBody;
    }
}