The density of the cloth.
This sets the mass of the cloth per area. Must be greater than zero. Changing this property causes the cloth simulation to reset.
// This will simulate heavy cloth like "chain mail" transform.GetComponent(InteractiveCloth).density = 50;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<InteractiveCloth>().density = 50; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of InteractiveCloth]().density = 50