Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Input.acceleration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var acceleration: Vector3;
public static Vector3 acceleration;
public static acceleration as Vector3

Description

Last measured linear acceleration of a device in three-dimensional space. (Read Only)

	// Move object using accelerometer
	var speed = 10.0;

function Update () { var dir : Vector3 = Vector3.zero;

// we assume that device is held parallel to the ground // and Home button is in the right hand // remap device acceleration axis to game coordinates: // 1) XY plane of the device is mapped onto XZ plane // 2) rotated 90 degrees around Y axis dir.x = -Input.acceleration.y; dir.z = Input.acceleration.x; // clamp acceleration vector to unit sphere if (dir.sqrMagnitude > 1) dir.Normalize(); // Make it move 10 meters per second instead of 10 meters per frame... dir *= Time.deltaTime; // Move object transform.Translate (dir * speed); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float speed = 10.0F;
    void Update() {
        Vector3 dir = Vector3.zero;
        dir.x = -Input.acceleration.y;
        dir.z = Input.acceleration.x;
        if (dir.sqrMagnitude > 1)
            dir.Normalize();
        
        dir *= Time.deltaTime;
        transform.Translate(dir * speed);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public speed as float = 10.0F

	def Update() as void:
		dir as Vector3 = Vector3.zero
		dir.x = (-Input.acceleration.y)
		dir.z = Input.acceleration.x
		if dir.sqrMagnitude > 1:
			dir.Normalize()
		dir *= Time.deltaTime
		transform.Translate((dir * speed))