The motor will apply a force up to a maximum force to achieve the target velocity in degrees per second.
The motor tries to reach /motor.targetVelocity/ angular velocity in degrees per second. The motor will only be able to reach /motor.targetVelocity/, if /motor.force/ is sufficiently large. If the joint is spinning faster than /motor.targetVelocity/ the motor will break. A negative /motor.targetVelocity/ will make the motor spin in the opposite direction.
The /motor.force/ is the maximum torque the motor can exert. If it is zero the motor is disabled.The motor will brake when it is spinning faster than /motor.targetVelocity/ only, if /motor.freeSpin/ is false. If /motor.freeSpin/ is true the motor will not brake.// Make the hinge motor rotate with 90 degrees per second and a strong force. hingeJoint.motor.force = 100; hingeJoint.motor.targetVelocity = 90; hingeJoint.motor.freeSpin = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { hingeJoint.motor.force = 100; hingeJoint.motor.targetVelocity = 90; hingeJoint.motor.freeSpin = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: hingeJoint.motor.force = 100 hingeJoint.motor.targetVelocity = 90 hingeJoint.motor.freeSpin = false
Modifying the motor automatically enables the motor by setting HingeJoint.useMotor to true.