The font size to use (for dynamic fonts).
If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.
guiText.fontSize = 12;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { guiText.fontSize = 12; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: guiText.fontSize = 12