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GUIText.font

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public var font: Font;
public Font font;
public font as Font

Description

The font used for the text.

	// Assign manually a font from the inspector to the GUIText
	var font : Font;
	guiText.font = font;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Font font;
    void Example() {
        guiText.font = font;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public font as Font

	def Example() as void:
		guiText.font = font