public static function AddPersistentListener(unityEvent:
UnityEventBase):
void;
public static void AddPersistentListener(UnityEventBase unityEvent);
public static
def AddPersistentListener(unityEvent as UnityEventBase)
as void
public static function AddPersistentListener(unityEvent:
UnityEvent,
call: UnityAction):
void;
public static void AddPersistentListener(UnityEvent unityEvent,
UnityAction call);
public static
def AddPersistentListener(unityEvent as UnityEvent,
call as UnityAction)
as void
public static function AddPersistentListener(unityEvent:
UnityEvent<T0>,
call: UnityAction<T0>):
void;
public static void AddPersistentListener(UnityEvent<T0> unityEvent,
UnityAction<T0> call);
public static
def AddPersistentListener(unityEvent as UnityEvent<T0>,
call as UnityAction<T0>)
as void
public static function AddPersistentListener(unityEvent:
UnityEvent<T0,T1>,
call: UnityAction<T0,T1>):
void;
public static void AddPersistentListener(UnityEvent<T0,T1> unityEvent,
UnityAction<T0,T1> call);
public static
def AddPersistentListener(unityEvent as UnityEvent<T0,T1>,
call as UnityAction<T0,T1>)
as void
public static function AddPersistentListener(unityEvent:
UnityEvent<T0,T1,T2>,
call: UnityAction<T0,T1,T2>):
void;
public static void AddPersistentListener(UnityEvent<T0,T1,T2> unityEvent,
UnityAction<T0,T1,T2> call);
public static
def AddPersistentListener(unityEvent as UnityEvent<T0,T1,T2>,
call as UnityAction<T0,T1,T2>)
as void
public static function AddPersistentListener(unityEvent:
UnityEvent<T0,T1,T2,T3>,
call: UnityAction<T0,T1,T2,T3>):
void;
public static void AddPersistentListener(UnityEvent<T0,T1,T2,T3> unityEvent,
UnityAction<T0,T1,T2,T3> call);
public static
def AddPersistentListener(unityEvent as UnityEvent<T0,T1,T2,T3>,
call as UnityAction<T0,T1,T2,T3>)
as void