public static function AddFloatPersistentListener(unityEvent:
UnityEventBase,
call: UnityAction<float>,
argument: float):
void;
public static void AddFloatPersistentListener(UnityEventBase unityEvent,
UnityAction<float> call,
float argument);
public static
def AddFloatPersistentListener(unityEvent as UnityEventBase,
call as UnityAction<float>,
argument as float)
as void