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EditorGUI.PropertyField

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public static function PropertyField(position: Rect, property: SerializedProperty, includeChildren: bool = false): bool;
public static bool PropertyField(Rect position, SerializedProperty property, bool includeChildren = false);
public static def PropertyField(position as Rect, property as SerializedProperty, includeChildren as bool = false) as bool
public static function PropertyField(position: Rect, property: SerializedProperty, label: GUIContent, includeChildren: bool = false): bool;
public static bool PropertyField(Rect position, SerializedProperty property, GUIContent label, bool includeChildren = false);
public static def PropertyField(position as Rect, property as SerializedProperty, label as GUIContent, includeChildren as bool = false) as bool

Parameters

position Rectangle on the screen to use for the property field.
property The SerializedProperty to make a field for.
label Optional label to use. If not specified the label of the property itself is used. Use GUIContent.none to not display a label at all.
includeChildren If true the property including children is drawn; otherwise only the control itself (such as only a foldout but nothing below it).

Returns

bool True if the property has children and is expanded and includeChildren was set to false; otherwise false.

Description

Make a field for SerializedProperty.