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ConstantForce.relativeForce

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public var relativeForce: Vector3;
public Vector3 relativeForce;
public relativeForce as Vector3

Description

The force - relative to the rigid bodies coordinate system - applied every frame.

	// Moves the rigidbody forward
	constantForce.relativeForce = Vector3.forward * 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        constantForce.relativeForce = Vector3.forward * 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		constantForce.relativeForce = (Vector3.forward * 10)