r | Red component. |
g | Green component. |
b | Blue component. |
a | Alpha component. |
Constructs a new Color with given r,g,b,a components.
var color : Color = Color(0.2, 0.3, 0.4, 0.5);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Color color = new Color(0.2F, 0.3F, 0.4F, 0.5F); }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public color as Color = Color(0.2F, 0.3F, 0.4F, 0.5F)
r | Red component. |
g | Green component. |
b | Blue component. |
Constructs a new Color with given r,g,b components and sets a
to 1.
var color : Color = Color(0.2, 0.3, 0.4);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Color color = new Color(0.2F, 0.3F, 0.4F); }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public color as Color = Color(0.2F, 0.3F, 0.4F)