Sent when another object leaves a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2D parameter passed during the call.
See Also: Collider2D class, OnTriggerEnter2D, OnTriggerStay2D.var characterInQuicksand: boolean;function OnTriggerExit2D(other: Collider2D) { characterInQuicksand = false; }