Damp cloth motion.
Set this to damp the motions of a cloth instance. Must be between zero and one. Setting this to zero will disable cloth damping.
// Set the damping to 1 regardless if the cloth // is a Skinned Cloth or Interactive. transform.GetComponent(Cloth).damping = 1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().damping = 1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of Cloth]().damping = 1