Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.ViewportToWorldPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function ViewportToWorldPoint(position: Vector3): Vector3;
public Vector3 ViewportToWorldPoint(Vector3 position);
public def ViewportToWorldPoint(position as Vector3) as Vector3

Description

Transforms position from viewport space into world space.

Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.

Note that it transforms a x-y screen position, into a x-y-z position in 3D space.

You provide the function with a vector where the x-y components of the vector are the screen coordinates and the z component is the distance of the resulting plane from the camera.

	// Draw a yellow sphere at top-right corner of the near plane
	// for the selected camera in the scene view.
	function OnDrawGizmosSelected () {
		var p : Vector3 = camera.ViewportToWorldPoint (Vector3 (1,1, camera.nearClipPlane));
		Gizmos.color = Color.yellow;
		Gizmos.DrawSphere (p, 0.1);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnDrawGizmosSelected() {
        Vector3 p = camera.ViewportToWorldPoint(new Vector3(1, 1, camera.nearClipPlane));
        Gizmos.color = Color.yellow;
        Gizmos.DrawSphere(p, 0.1F);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnDrawGizmosSelected() as void:
		p as Vector3 = camera.ViewportToWorldPoint(Vector3(1, 1, camera.nearClipPlane))
		Gizmos.color = Color.yellow
		Gizmos.DrawSphere(p, 0.1F)