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Camera.SetTargetBuffers

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public function SetTargetBuffers(colorBuffer: RenderBuffer, depthBuffer: RenderBuffer): void;
public void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer);
public def SetTargetBuffers(colorBuffer as RenderBuffer, depthBuffer as RenderBuffer) as void
public function SetTargetBuffers(colorBuffer: RenderBuffer[], depthBuffer: RenderBuffer): void;
public void SetTargetBuffers(RenderBuffer[] colorBuffer, RenderBuffer depthBuffer);
public def SetTargetBuffers(colorBuffer as RenderBuffer[], depthBuffer as RenderBuffer) as void

Parameters

colorBuffer The RenderBuffer to which color information will be rendered.
depthBuffer The RenderBuffer to which depth information will be rendered.

Description

Sets the Camera to render to the chosen buffers of one or more RenderTextures.