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public function SetReplacementShader(shader: Shader, replacementTag: string): void;
public void SetReplacementShader(Shader shader, string replacementTag);
public def SetReplacementShader(shader as Shader, replacementTag as string) as void


Make the camera render with shader replacement.

See Rendering with Replaced Shaders page for details.

After calling this function, camera will render its view with shader replacement. Call ResetReplacementShader to reset it back to normal rendering.

See Also: Rendering with Replaced Shaders, ResetReplacementShader, RenderWithShader.

	var heatVisionShader: Shader;

	// Render tagged objects with a "heat vision" effect.
	camera.SetReplacementShader(heatVisionShader, "VisibleWithHeatVision");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Shader heatVisionShader;
    void Example() {
        camera.SetReplacementShader(heatVisionShader, "VisibleWithHeatVision");
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public heatVisionShader as Shader

	def Example() as void:
		camera.SetReplacementShader(heatVisionShader, 'VisibleWithHeatVision')