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public function ScreenPointToRay(position: Vector3): Ray;
public Ray ScreenPointToRay(Vector3 position);
public def ScreenPointToRay(position as Vector3) as Ray


Returns a ray going from camera through a screen point.

Resulting ray is in world space, starting on the near plane of the camera and going through position's (x,y) pixel coordinates on the screen (position.z is ignored).

Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight).

	// Draws a line in the scene view going through a point 200 pixels
	// from the lower-left corner of the screen
	function Update () {
		var ray : Ray = camera.ScreenPointToRay (Vector3(200,200,0));
		Debug.DrawRay (ray.origin, ray.direction * 10, Color.yellow);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        Ray ray = camera.ScreenPointToRay(new Vector3(200, 200, 0));
        Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		ray as Ray = camera.ScreenPointToRay(Vector3(200, 200, 0))
		Debug.DrawRay(ray.origin, (ray.direction * 10), Color.yellow)