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Camera.ResetWorldToCameraMatrix

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public function ResetWorldToCameraMatrix(): void;
public void ResetWorldToCameraMatrix();
public def ResetWorldToCameraMatrix() as void

Description

Make the rendering position reflect the camera's position in the scene.

Call this to end the effect of setting worldToCameraMatrix.

	camera.ResetWorldToCameraMatrix();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        camera.ResetWorldToCameraMatrix();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		camera.ResetWorldToCameraMatrix()