Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual


OnPostRender is called after a camera has finished rendering the scene.

This message is sent to all scripts attached to the camera.

	// This script lets you enable/disable fog per camera.
	// by enabling or disabling the script in the title of the inspector
	// you can turn fog on or off per camera.

private var revertFogState = false; function OnPreRender () { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } function OnPostRender () { RenderSettings.fog = revertFogState; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private bool revertFogState = false;
    void OnPreRender() {
        revertFogState = RenderSettings.fog;
        RenderSettings.fog = enabled;
    void OnPostRender() {
        RenderSettings.fog = revertFogState;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private revertFogState as bool = false

	def OnPreRender() as void:
		revertFogState = RenderSettings.fog
		RenderSettings.fog = enabled

	def OnPostRender() as void:
		RenderSettings.fog = revertFogState