Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public static function GetAllCameras(cameras: Camera[]): int;
public static int GetAllCameras(Camera[] cameras);
public static def GetAllCameras(cameras as Camera[]) as int


cameras An array to be filled up with cameras currently in the scene.


Fills an array of Camera with the current cameras in the scene, without allocating a new array.

The passed in array needs to be of minimum size of what allCamerasCount .

When the array size is larger than the allCamerasCount value, only the first elements up to allCamerasCount will be filled up.

When the array size is smaller than the allCamerasCount value, an argument exception is thrown.

When the array argument passed in is null, this call will throw a nullreference exception.

The return value will indicate how many cameras where put into the array.